Set Texture
Node Introduction
This node is used to set non-PBR textures for the model, also known as traditional textures or Blinn-Phong textures.
Inputs
- MenuItem - Menu item.
Outputs
- None
Node Properties
- PrimTag -
The unique identifier for this object is
PrimTag. When a model is composed of multiple linked prims, each prim's description must include a PrimTag formatted asez:xxxxx;(starting withez:and ending with;), enabling scripts to accurately locate target prims for operations. This field may be left empty for single-prim models. - Face - specified face. Select a face from the dropdown list.
-
TextureType - Texture type. You can choose from the following four texture types:
- Diffuse - Diffuse texture.
- Specular - Specular texture.
- Normal - Normal texture.
-
Texture - Texture UUID.
Corresponding Relationship
