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Set Texture

Node Introduction

This node is used to set non-PBR textures for the model, also known as traditional textures or Blinn-Phong textures.

Inputs

  • MenuItem - Menu item.

Outputs

  • None

Node Properties

  • TextureType - Texture type. You can choose from the following four texture types:

    • Diffuse - Diffuse texture.
    • Specular - Specular texture.
    • Normal - Normal texture.
  • Texture - Texture UUID.

Corresponding Relationship

relationship

EZMenu

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