Set PBR Texture Adv
Node Introduction
This node is used to set the texture and additional parameters of the current model’s material. Compared to the Set PBR Texture node, it includes additional parameters such as Scale, Offsets, and Rotation.
Inputs
- MenuItem - Menu item.
Outputs
- None
Node Properties
- PrimTag -
The unique identifier for this object is
PrimTag. When a model is composed of multiple linked prims, each prim's description must include a PrimTag formatted asez:xxxxx;(starting withez:and ending with;), enabling scripts to accurately locate target prims for operations. This field may be left empty for single-prim models. - Face - specified face. Select a face from the dropdown list.
-
TextureType - Texture type. You can choose from the following four texture types:
- Base Color - Base color texture.
- Normal - Normal texture.
- (O)RM - Metallic roughness texture.
- Emissive - Emissive texture.
-
Texture - Texture UUID.
-
Scale - Texture scaling. Data type:
vector, format:<x, y, 0.0>. -
Offsets - Texture offset. Data type:
vector, format:<x, y, 0.0>. -
Rotation - Texture rotation. Data type:
number (including integers and decimals), input format example:0.00.
Corresponding Relationship
